Adding :active pseudo state using JS/JQuery

I want to add :active pseudo state/class when I click an element.

<p>Hello</p>
<script>
$('p').click(
    function(){
      // Here i want to add the active effect manually.
     $("div").active();
}
);
</script>
1 Like

@camperextraordinaire
$(“div”).focus() didn’t work


this is the project i’m working on

@camperextraordinaire
When i click a div it active so its background color change when it gets active. Now i want to add the same effect when i press a key on the keyboard.

That’s not how pseudo classes work. Use .addClass(“active”); on div. In said class add styling you wish …

@codename11
.addClass(‘active’) can’t solve my problem.
It can change background-color on first time only;

.removeClass('active'). The active pseudo classes is not for adding/removing via JS

@DanCouper
Anyother way to add :active class;

Edit: I edited instead of replying and just wiped this reply out.

You can’t really manipulate pseudo classes using JS, that’s not the.point of them.

Then you should useJquery toggle.

@DanCouper
Ok. Any way to change background-color for 1s when clicked or a button is pressed;

For that use setTimeout() with callback.

Add/remove an actual class if you want to use JS or use CSS animation on the :active pseudo class. In this case it sounds like it’s putrely styling so use CSS animation, you shouldn’t need JS for that at all

You’re forgetting the point " i want to active an element (div) when a button is press"

Then yes, you need to use JS. There are ways to do it with CSS but they’re hacky, it’s very simple to with JS: listen for click then either change class on the div or literally change the background color

Now you’re understanding my situation. But not completely I need to active that element for just 1s

I first recommend simplifying your $(“body”).keypress to the following:

  $("body").keypress(event => {
    let ch = String.fromCharCode(event.charCode).toUpperCase();
    $('#' + ch).click();
  });

You notice instead of executing the run function, I simply “click” the applicable div.

Next, you can change your pseudo-class selector to a normal class named drum-pad-active

.drum-pad-active{
   animation-name: chCol;
  animation-duration: 0.1s;
  position: relative; top: 3px;
}

An then inside your run function, use setTimeout like:

  function run(a, x) {
    $(box[x]).addClass('drum-pad-active')
    setTimeout(() => $(box[x]).removeClass('drum-pad-active'), 100);
    $("#beats").text(str[x]);
    a.play();
  }

Note the 100ms delay so that your animation finishes properly.

2 Likes

No, I understood, 10sec, or 500ms, or 10min it’s exactly the same, do something for time, just what @camperextraordinaire said

keydown / keyup…
My Similar code that you can be inspired by…

  $(document).bind('keydown', function(e) {
	$(this).bind('keydown', function(e) {

		if(e.keyCode == 13)
			alert('testing');

		//console.log(e.keyCode)
		 key = e.keyCode;			
         value = String.fromCharCode((96 <= key && key <= 105)? key-48 : key)
         
		if ((e.keyCode >= 48 && e.keyCode <= 57) || (e.keyCode >= 96 && e.keyCode <= 105)) 
		{ 
            // 0-9 only       
             //console.log(value);
            $('#key_'+value).addClass('active').click();  
        }
        

	}).keyup(function(e){
        $('#key_'+value+'').removeClass('active');
	})
})