Hello guys, im desperate, I dont know how these kind of errors are even fair:
Line 114 a function definition is not allowed here before ‘}’ token
Line 124 a function definition is not allowed here before ‘}’ token
Line 129 a function definition is not allowed here before ‘}’ token
Line 152 expected ‘}’ at end of input
I put the error lines in bold with a triple $$$
#include
#include <windows.h>
#include <conio.h>
#include <stdio.h>
#include <stdlib.h>
#define ARRIBA 72
#define IZQUIERDA 78
#define DERECHA 77
#define ABAJO 80
#define ESC 27
int cuerpo [200] [2];
int n = 1;
int tam = 4;
int x = 10, y = 12;
int dir = 7;
int xc = 30, yc = 15;
char tecla;
void gotoxy (int x, int y)
{
HANDLE hCon;
COORD dwPos;
dwPos.X = x;
dwPos.Y = y,
hCon = GetStdHandle (STD_OUTPUT_HANDLE);
SetConsoleCursorPosition (hCon, dwPos);
}
void pintar()
{
// lineas horizontales
for (int i = 2 ; i < 78 ; i++)
{
gotoxy (i,3); printf("%c", 205);
gotoxy (i,23); printf("%c", 205);
}
// lineas verticales
for (int i = 4 ; i < 23 ; i++)
{
gotoxy (2,i); printf("%c",186);
gotoxy (77,i); printf("%c",186);
}
// esquinas
{
gotoxy (2,3); printf("%c", 201);
gotoxy (2,23); printf("%c", 200);
gotoxy (77,3); printf("%c", 287);
gotoxy (77,23); printf("%c", 188);
}
}
void guardar_posicion()
{
cuerpo[n][0] = x;
cuerpo[n][1] = y;
n++;
if (n == tam) n = 1;
}
void dibujar_cuerpo()
{
for (int i = 1 ; i < tam ; i++)
{
gotoxy(cuerpo[i][0], cuerpo[i][1] ); printf("*");
}
}
void borrar_cuerpo()
{
gotoxy (cuerpo[n][0], cuerpo [n][1] ); printf(" ");
}
void teclear()
{
if (kbhit())
{
tecla = getch ();
switch (tecla)
{
case ARRIBA :
if (dir != 2)
dir = 1;
break;
case ABAJO :
if (dir != 1)
dir = 2;
break;
case DERECHA :
if (dir != 4)
dir = 3;
break;
case IZQUIERDA :
if (dir != 3)
dir = 4;
break;
}
}
void comida()
$$${
if (x == xc && y == yc)
xc = (rand()%73) + 4;
yc = (rand()%19) + 4;
tam ++;
gotoxy(xc. yc); printf("%c", 4);
}
bool game_over()
$$${
if (y == 3 || y == 23 || x == 2 || x = 77) return true;
return false;
}
$$$int main () {
pintar ();
gotoxy(xc. yc); printf("%c", 4);
while(tecla != ESC || !game_over())
{
teclear()
borrar_cuerpo();
guardar_posicion();
dibujar_cuerpo();
comida ();
}
if (dir == 1) y--;
if (dir == 2) y++;
if (dir == 3) x++;
if (dir == 4) x--;
Sleep(100);
system ("pause>null");
return 0;
$$$}