Python creating a game pygame

Python creating a game pygame
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#1

Tell us what’s happening:
How do I add the up/down key functions, my object the racecar only moves right and left

Your code so far

import pygame

pygame.init()

display_width = 800
display_height = 600

black = (0,0,0)
white = (255,255,255)
red = (255,0,0)

car_width = 73

gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption(‘Zelda Racing’)
clock = pygame.time.Clock()

carImg = pygame.image.load(‘racecar.png’)

def car(x,y):
gameDisplay.blit(carImg,(x,y))

def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()

def message_display(text):
largeText = pygame.font.Font(‘freesansbold.ttf’,100)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)

pygame.display.update()

time.sleep(2)

game_loop()

def crash():
message_display(‘Game Over’)

def game_loop():
x = (display_width * 0.45)
y = (display_height * 0.8)

x_change = 0

gameExit = False

while not gameExit:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            gameExit = True

        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                x_change = -5
            if event.key == pygame.K_RIGHT:
                x_change = 5

        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                x_change = 0

    x += x_change

    gameDisplay.fill(white)
    car(x,y)

    if x > display_width - car_width or x < 0:
        crash()
        
    pygame.display.update()
    clock.tick(60)

def on_cleanup(self):
pygame.quit()

game_loop()
pygame.quit()

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