I’m working through the Simon Game, and I’ve been stuck for a few days. I can’t seem to get the timing of displays within the game quite right. There are a few things that need to be cleaned up, but I’m mostly concerned with displaying the correct sequence of button presses for each new iteration. I know that I need to account for strict mode and update count. See link below.
I’m wondering if there’s something small I can tweak ? Or is there something wrong with my approach ? Should I look into different frameworks to animate the push button effect ? Or is there any resources on model / view / controller that are worth reading into ? I feel like there is something fundamental that I am missing.
I’ve hit a wall and any feedback is much appreciated .
Thanks in advance !