By Bhuvan Malik

New JavaScript developers often have a hard time understanding the unique behaviour of variable/function hoisting.

Since we’re going to be talking about var, let and const declarations later on, it’s important to understand variable hoisting rather than function hoisting. Let’s dive in!

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What is variable hoisting?

The JavaScript engine treats all variable declarations using “_var_” as if they are declared at the top of a functional scope(if declared inside a function) or global scope(if declared outside of a function) regardless of where the actual declaration occurs. This essentially is “hoisting”.

So variables might actually be available before their declaration.

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Let’s see it in action..

// OUTPUT : undefinedconsole.log(shape);
var shape = "square";
// OUTPUT : "square"console.log(shape);

If you’re coming from C-based languages, you’d expect an error to be thrown when the first console.log is called since the variable shape hadn’t been defined at that point. But the JavaScript interpreter looks ahead and “hoists” all variable declarations to the top, and the initialization remains in the same spot.

Here’s what is happening behind the scenes:

//declaration getting hoisted at the topvar shape;
// OUTPUT : undefinedconsole.log(shape);
shape = "square";
// OUTPUT : "square"console.log(shape);

Here is another example this time in a functional scope to make things more clear:

function getShape(condition) {    // shape exists here with a value of undefined
    // OUTPUT : undefined    console.log(shape);
    if (condition) {        var shape = "square";        // some other code        return shape;    } else {        // shape exists here with a value of undefined        return false;    }}

You can see in the above example how shape’s declaration is hoisted at the top of getShape() function. This is because if/else blocks don’t create a local scope as seen in other languages. A local scope is essentially function scope in JavaScript. Therefore, shape is accessible everywhere outside the if block and within the function with an ‘undefined’ value.

This default behaviour of JavaScript has its fair share of advantages and disadvantages. Not fully understanding these can lead to subtle but dangerous bugs in our code.

Enter Block-Level Declarations!

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ES6 introduced block-level scoping options to provide developers with more control and flexibility over a variable’s lifecycle.

Block-level declarations are made in block/lexical scopes that are created inside a block “{ }”.

let Declarations

This syntax is similar to var, just replace var with let to declare a variable with its scope being only that code block.

Place your let declarations at the top in a block so they’ll be available within that entire block.

For example:

function getShape(condition) {// shape doesn't exist here
// console.log(shape); => ReferenceError: shape is not defined
if (condition) {        let shape = "square";        // some other code        return shape;    } else {        // shape doesn't exist here as well        return false;    }}

Notice how shape exists only inside the if block, and throws an error when accessed outside of it instead of outputting undefined like our previous case with var declarations.

NOTE : If an identifier has already been defined inside a scope with var, using that same identifier in a let declaration inside the same scope throws an error.
Also, no error is thrown if a let declaration creates a variable with the same name as that of a variable in it’s outer scope. (This case is same with const declarations which we’ll talk about shortly.)

For example:

var shape = "square";let shape = "rectangle";
// SyntaxError: Identifier 'shape' has already been declared

and:

var shape = "square";if (condition) {    // doesn't throw an error    let shape = "rectangle";    // more code }// No error

const Declarations

The declaration syntax is similar to let & var , lifecycle is the same as let. But you have to follow some rules.

Bindings declared using const are treated as constants, and therefore they cannot be re-assigned values once defined. Due to this, every const declaration must be initialized at the time of declaration.

For example:

// valid const shape = "triangle";
// syntax error: missing initializationconst color;
// TypeError: Assignment to constant variableshape = "square"

However, an object’s properties can be modified!

const shape = {    name: "triangle",    sides: 3}
// WORKSshape.name = "square";shape.sides = 4;
// SyntaxError: Invalid shorthand property initializershape = {    name: "hexagon",    sides: 6}

In the above example we can see that only the properties of the shape object could be changed because we are only changing what shape contains, not what it’s bound to.

We can summarize by saying that const prevents modification of the binding as a whole — not the value that it’s bound to.

Note: Properties can be mutated. So for true immutability, use Immutable.js or Mori.

The Temporal Dead Zone

We now know that accessing let or const variables before they’re declared will throw a ReferenceError. This period between entering scope and being declared where they cannot be accessed is called the Temporal Dead Zone.

Note that “Temporal Dead Zone” isn’t formally mentioned in the ECMAScript specification. It’s just a popular term amongst programmers.

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I personally recommend you always use const, as it leads to fewer bugs. I have yet to encounter a situation where I needed to use var.

As a general rule, use let only for loop counters or only if you really need reassignment. Everywhere else, use const. Personally I’ve ditched loops for filter(), map() & reduce(). You should too.

Be sure to check out the part 2 for this on Function Hoisting and important interview questions related to the topic of hoisting in JS.

Function Hoisting & Hoisting Interview Questions
_This is a part 2 for my previous article on Variable Hoisting titled “A guide to JavaScript variable hoisting ? with…m_edium.freecodecamp.org

Click here for my article on some of the useful new features in ES6 related to functions.

See you next time. Peace! ✌️️