Learn how to use Three.js and Blender to design a stunning and interactive 3D portfolio!
We just posted a course on the freeCodeCamp.org YouTube channel that will take you from the foundational concepts of 3D modeling in Blender to creating a fully functional, award-worthy portfolio website using Three.js. You'll master essential techniques like proper quad topology for clean models and texture baking to optimize your scene for the web. By the end, you'll have a delightful, cute, and professionally deployed Three.js project featuring all your hand-modeled creations. Andrew Woan developed this course.
Here are all the sections in this course:
Introduction and Project Demo
What we will cover and not cover
What to expect for course structure
Prerequisites
Support the channel and me!!
A brief look at quad topology
Modeling room base and a look at blocking out
Modeling standing desk
Modeling monitor rise
Modeling computer
Modeling table pad
Modeling computer keyboard
Modeling pencils and pencil holder
Modeling flower pot and flowers
Modeling small motivational quote thing
Modeling computer speaker
Modeling headphones and headphone stand
Adjusting room
Modeling computer
Modeling cute character Mr. Whiskers
Modeling coffee mug
Modeling chair
Modeling drawer
Modeling book
Modeling flower basket
Modeling pegboard
Modeling photo frame
Modeling slippers
Modeling storage boxes
Modeling hanging plant
Modeling piano
Modeling window
Modeling microphone
Modeling egg rug
Modeling lamp
Modeling more floating shelves
Modeling sticky notes
Modeling boba plushie
Adding some more details to piano
Modeling logos
Modeling clock
Modeling mini table
Modeling pizza
Modeling soda can
Modeling another hanging plant but with particle system
Modeling eggs
Modeling wall outlet
Adding and working with text meshes
Modeling hanging lights and light bulb
Modeling floor planks
Modeling cords
Modeling room caps
An introduction to lighting and materials
Creating first procedural material as a design exploration
Creating final first procedural material with vector math
Few more tips for baking
Checking face orientations/normals
Glass material and modeling fish
Introduction to baking
UV Unwrapping for texture baking
Render out an image to share!!!
Start baking
Analyze and adjusting bakes and exporting preparations
Exporting and analysis
Setup basic three.js starter with Vite.js
Compressing model and textures
Back to setup
Setting up loaders and loading items
Room material and appearance adjustments
Glass material
Water and bubble material
Screen material
Setting starting camera position and OrbitControls target
Preparing for raycaster interactions and model/texture adjustments in Blender
UV adjusting and texture painting to quickly patch baking errors
Pushing to GitHub and deploying with Vercel
Animating fans
Raycaster click/touch interactions
Basic modal with GSAP animations
(Optional) Loading custom fonts and SCSS tips
Raycaster hovering interaction with GSAP
Customizing OrbitControls to limit pan and rotation
Intro animations with GSAP
Custom loading screen walkthrough
A brief look at audio with Howler.js
Setting a starting camera position for responsiveness
Final push to GitHub!!!
Final comments, future directions/challenges, shoutouts
Watch the full course on the freeCodeCamp.org YouTube channel (9-hour watch).