A chess game is usually divided into three phases: the opening, middlegame, and endgame. In the opening phase, each player develops and sets up their pieces. In the middlegame, they plan attacks, execute different tactics and strategies to gain an advantage and weaken their opponent. In the endgame, there are usually few pieces left on the board, and each player tries to win using certain techniques and piece coordination.

In this handbook, you'll learn about opening traps for the Italian Game, which is one of the most played openings in chess.

When learning about openings, you're usually taught some basic principles, like:

  • Control and fight for the center.

  • Develop pieces.

  • Castle the king early.

  • Connect the rooks.

  • Don’t bring the queen out early.

  • Avoid unnecessary pawn moves, and so on.

These principles are easier said than done. Many beginners focus too much on implementing them and fall for obvious traps. That’s what this handbook will help you with.

Learning about an opening is as important as learning the common mistakes associated with each opening. You can learn a chess opening to improve your tactics and strategy, understand how to develop your pieces, and understand how to spot certain mistakes early so you can avoid them or take advantage of them.

This handbook will focus on those opening mistakes and how to take advantage of them when playing as white.

You can watch the video version of this handbook here:

Table of Contents

How to Use this Handbook

This handbook makes use of notations and images. If you understand chess notations, then you can follow along without relying on the images. If you're new to notations, I'd recommend reading the What are Notations in Chess? chapter of this handbook.

In order to follow along, you should have a board with you. You can use either a physical board or an online chessboard. You can use Lichess for your online chessboard. Under the Tools section, you should see a couple of board related tools that you can make use of.

I would not recommend reading through without practicing. The best way to understand certain concepts is to try them out yourself.

And remember, improving in chess takes time and effort, so don't feel bad if you don't automatically start seeing gains. Focus on understanding and practicing first, and if you're doing that the right way, you'll gradually start progressing.

What This Handbook Will Teach You

This handbook will teach you some opening traps when playing the Italian Game as white. The overall purpose is for you to see common opening mistakes and how to take advantage of them. Even though you'll play as white in this case, you'll also learn why your opponents fall for these tricks, and that should help you avoid them when playing as black.

So, this is not an Italian Game opening handbook where we'll analyze lengthy games from start to finish. This is solely for beginners who want to understand why certain traps occur occasionally and why they always fall for them. You can learn something useful with this handbook irrespective of the color you play as.

What This Handbook Will Not Teach You

This handbook will not teach you how to follow basic opening principles to a tee. Sometimes, in order to win early and gain an advantage early in the game, you have to play unconventionally. These unconventional moves may prevent you from following certain principles.

You’ll not learn deeply about piece placement or pawn structure. These concepts are part of this handbook but we won’t focus much on them.

This guide will also not make reference to popular or model games. That is, won’t not make use of or analyze games that have been played by masters in the past. So, I won’t be explaining key moments from specific games.

Traps

Chess isn't scripted, so if you rely on your opponent to fall for certain tricks because you played the "right" moves from a course, then you may lose a lot of games. The traps here should not be seen as a conventional way of playing openings. It's important that you understand the concept behind the moves, as this will help you adjust your gameplay against anyone who knows how not to fall for traps.

In summary, don't memorize lines to use against opponents. Understand the concept and strategies first. Doing that will help you improve your tactics/strategy, and make it easier to spot similar positions in different games.

Let's get started!

The Italian Game

The Italian Game is a very popular chess opening used by players across all levels of chess. The opening allows you to quickly develop your pieces and move them to active positions, and gain control of the center.

The Italian Game starts with these lines:

  1. e4 e5

  2. Nf3

Bringing the knight to f3 attacks the pawn on e5, which leads to black playing:

  1. ... Nc6

This defends the e5 pawn.

  1. Bc4

Finally, the bishop is moved the c4, and here's what the position looks like:

Italian Game starting position

When you reach the position in the image above, you've entered the Italian Game opening. Let's analyze white's position.

White has developed two minor pieces and a pawn, and has made way for castling and protecting the king early in the game. White is not wining yet, but that could quickly change depending on what black plays.

  1. ... Bc5

This position leads to a variation of the Italian Game known as Giuoco Piano, and it’s played very often. In fact, it’s the most played variation of the Italian Game. We’ll start with that variation in the next section.

How to Create Traps in the Italian Game

In this section, you'll learn some common traps for the Italian Game. We'll start with the Giuoco Piano variation.

Game #1 - Giuoco Piano

Here's the starting position of the Giuoco Piano variation:

Giuoco Piano variation of the Italian Game

  1. c3

Moving the pawn to c3 provides support for the d-file pawn, which can threaten the bishop on c5 and gain control of the center.

  1. ... Nf6

With that, the black knight threatens to capture the pawn on e4 and clears the way for castling.

Here's our current position:

black moves knight to f6 and threatens the pawn on e4

What should you play here? Well, this section is about tricks. The safest move here would be d3 – this keeps things balanced, protects the e-pawn, and allows you to continue developing your pieces. But we're not going for a balanced or safe development.

  1. d4

This move forces black to capture on d4. If black chooses to move the bishop to a different square like Bb6, then we'll have something like 6. dxe5 Ng4, 7. Bxf7+ Kxf7, 8. Ng5+ Ke8. Black can't castle at the moment, as white is trying to gain more control of the center and can easily start attacking from the kingside. So retreating with the bishop isn't a good move for black. Although black can move the bishop to other squares and have a different outcome, white still gains an advantage.

  1. ... exd4

  2. cxd4

That brings us to this position:

the white c-pawn captures the black d-pawn

Again, retreating with the bishop puts black at a disadvantage. For example, 6. ...Bb6, 6. ...Bd6, or 6. ...Be7 will simply allow white to start attacking with the pawns in the center of the board. The worst move here would be 6. ...Bf8, which both blocks black from castling and allows white to start attacking from the center.

The best move for black would be to check the king:

  1. ... Bb4+

This is a crucial point for the trap. The safest move here is 7. Nd2. This protects the king and keeps the game balanced. But again, we're not playing it safe this time.

  1. Nc3

Let's look at the position visually:

white moves knight to c3 to block the check

This position gives black a slight advantage. In order to set the perfect trap for your opponent, you may have to sacrifice some of your pieces and give them some false advantage. This doesn't mean that every trap will work – so make sure to evaluate your position well before taking chances.

With Nc3, white gives up the e4 pawn. This position is known as the Greco's Gambit. The main purpose of the move is to lure your opponent into capturing the e4 pawn with its knight.

  1. ... Nxe4

This is a common response. Without getting rid of that pawn, white can start attacking with the pawns and make black's opening a bit difficult. So how do you respond? Remember, we're playing a gambit, which involves sacrificing a piece, usually a pawn, in the beginning of the game in order to gain an advantage.

Since black has accepted the gambit by capturing that pawn, we can continue with the plan.

  1. O-O

Now that the king has been safely castled, a couple of things have changed:

white castle

The knight on c3 is no longer pinned to the king, and if black castles, it'll lose the e4-knight. The best move here for black is to capture with the bishop. This is something you should always remember when playing as black in this position. White starts gaining some advantage if black captures with the knight, and that's what we'll use to learn about the trap here.

  1. ... Nxc3

  2. bxc3 Bxc3

We've managed to lure black into the trap by sacrificing more pieces. Black is threatening the a1-rook, but we're not going to try and save it. Since the purpose of a gambit is to gain advantage, we must capitalize on doing just that. If you try saving the a1-rook, then black will simply castle and you'd be in a slightly losing position.

  1. Ba3

This prevents black from castling the king. Here's what the current position looks like:

white bishop moves to c3 to block black from castling

White already has more advantage in this position and is giving up the a1-rook. If black decides to block the a3-bishop with 10. ...d6, then black would lose its bishop after 11. Rc1 Ba5 12. Qa4 Bd7 13. d5 Nd4 14. Qxa5. This is another variation you can learn, in case black doesn't capture the bishop. But don't rely on these to always work – you're better off understanding the strategy behind these attacks than trying to replicate them all the time.

  1. ... Bxa1

This is the moment we've been waiting for all along.

  1. Re1+

rook check on the black king

Black can only defend the king with the knight or the queen. Neither of those moves will make black's position any better. Naturally, defending with the knight would be the first option (although I would suggest resigning if you're playing as black in this position against a player who knows what they're doing).

  1. ... Ne7

As white, you can either play 12. Bxe7 or 12. Rxe7. The former would lead to a black losing its queen after 12. ...Qxe7, 13. Rxe7+.

  1. Rxe7

The best option for black would be to lose the queen by capturing the e7-rook. Not that it gives black any sort of advantage, but it's better than moving the king to f8. If your opponent plays 12. ...Qxe7, then you can capture the queen with Bxe7, forcing the king to capture back on e7. At that point, your trap would have served its purpose: you've taken your opponent's queen, delayed their opening development, and their king can no longer castle. For you, your king is safe and you have enough minor pieces and your queen to win the game.

  1. ... Kf8

Here's our current position:

white continues to attack the black king with the rook

The light squared bishop has been sitting on c4 since the game started. It's finally time for it to join and support the attack.

  1. Rf7+

White checks the black king, forcing it back to e8. The king cannot capture the rook because it’s protected by the bishop on c4. No matter what black plays at this point, the game will end in two moves. If black plays:

  1. ... Kg8

Then the game ends with a double check:

  1. Rf8#

If black plays this instead:

  1. ... Ke8

Then white can respond with a check, forcing the game to end:

  1. Qe1+ Qe7

  2. Qxe7#

This game showed how placing your pieces on certain squares can help you gain an advantage later in the game. For example, white's light squared bishop seemed insignificant until it was needed to end the game. Placing the bishop on c4 is where the Italian Game starts and that bishop can become very troublesome for your opponents if they don't defend properly.

Here's a replay of the moves, along with the notations:

replay of the moves from the Giuoco Piano variation of the Italian Game

  1. e4 e5

  2. Nf3 Nc6

  3. Bc4 Bc5

  4. c3 Nf6

  5. d4 exd4

  6. cxd4 Bb4+

  7. Nc3 Nxe4

  8. O-O Nxc3

  9. bxc3 Bxc3

  10. Ba3 Bxa1

  11. Re1+ Ne7

  12. Rxe7+ Kf8

  13. Rxf7+ Ke8

  14. Qe1+ Qe7

  15. Qxe7#

Game #2

Here's our starting position again:

Italian Game starting position

  1. e4 e5

  2. Nf3 Nc6

  3. Bc4 Bc5

  4. Nc3 Nf6

  5. d3 d6

  6. Bg5

Nothing much has happened here. Both sides have focused on developing their pieces so far and the game is still balanced. Here's our current position:

white pin on black knight

The common move here for black is usually h6, and that is probably the best move. Most players don’t want to worry about the bishop pin when they want to move the queen or the f6-knight, so it's usually a good idea for them to start pushing the bishop away.

  1. ... h6

  2. Bf6

With this move, white forces the black queen to capture on f6:

  1. ... Qxf6

Now white can start setting a trap. Here's the current position of the board:

black queen captures on f6

  1. Nd5

This forces the queen back to d8. If the queen moves to e6, it'll be forked with 9. Nc7+. If the queen moves to g6 in order to put pressure on the kingside, the knight can fork the king and rook on c7 as well. So the best move for white would be moving back to d8.

  1. ... Qd8

  2. c3

Now white is trying to take more control of the center.

  1. ... Be6

Black attempts to add pressure in the center while developing a minor piece. But this move allows white to move on with some traps. It’s not very evident to see with the current position:

black bishop to e6

  1. d4 exd4

  2. cxd4

Black can play a couple of moves here, but none of them really leads to an advantage. If black plays 11. ...Bb4+, then you'd have something like 12. Nxb4 Bxc4 13. Nxc6 bxc6 14. Qc2 Be6 15. Qxc6+ Bd7 16. Qc3. White comes out of the situation with more control of the center and a pawn up. This is the safest route for black. The alternatives, as you'll see in the following moves, will lead to black losing at least one minor piece.

Here's our current position (we'll revert back to this position to see other variations for the traps later):

pawn trades in the center

Variation #1

  1. ... Bb6

The bishop retreats to avoid getting captured by the d4-pawn, but this is a blunder.

  1. Nxb6

Now black is down a piece. If black plays Bxc4, then the b6-knight will simply capture on c4. So black is forced to take the b6-knight. The reality is that, no matter what black plays in this position, it's going to be down by at least one minor piece.

  1. ... axb6

  2. d5

Here's our current position:

pawn fork on d5

If black chooses to move either the knight or bishop away from the pawn fork, then it'll lose the other. But the knight can attack on a5, right? Well, let's see how that pans out for black.

  1. ... Na5

  2. Bd3

Now, can black safely move the bishop away and save both pieces that were under threat? Unfortunately, the knight is now trapped. So, right from when the pawn fork happened, one piece was "destined" to leave the board.

  1. ... Bg4

  2. b4

Now, no matter what black plays next, the a5-knight will be captured. Here's the position:

pawn move to trap a5-knight

That concludes things for this variation of the trap. Here's a replay of the first variation of the trap and the notations:

replay of moves

  1. e4 e5

  2. Nf3 Nc6

  3. Bc4 Bc5

  4. Nc3 Nf6

  5. d3 d6

  6. Bg5 h6

  7. Bxf6 Qxf6

  8. Nd5 Qd8

  9. c3 Be6

  10. d4 exd4

  11. cxd4 Bb6

  12. Nxb6 axb6

  13. d5 Na5Bd3 Bg4

  14. b4

Variation #2

Now, let's go back to the position that started the first variation:

variation 2 starting position

If black decides to capture the d5-knight, here's what will happen:

  1. ... Bxd5

  2. exd5

Which brings us to this position:

pawn attack on black knight and bishop

Two of white's minor pieces are now under attack and one will eventually be captured. If black plays:

  1. ... Bb4+

Then you'll have something like this:

  1. Kf1 Ne7

  2. Qa4+ Qd7

  3. Qxb4

Black ends up losing the bishop. Here's a replay of the moves above, along with the notations:

replay of moves

  1. e4 e5

  2. Nf3 Nc6

  3. Bc4 Bc5

  4. Nc3 Nf6

  5. d3 d6

  6. Bg5 h6

  7. Bxf6 Qxf6

  8. Nd5 Qd8

  9. c3 Be6

  10. d4 exd4

  11. cxd4 Bxd5

  12. exd5 Bb4+

  13. Kf1 Ne7

  14. Qa4+ Qd7

  15. Qxb4

Game #3 – Legal's Mate

The Legal Trap is one that allows you to capitalize on your opponent's mistakes in the opening phase of the game. With this trap, the game ends after eight moves.

Note that the trap may not work against intermediate players. Most of the moves that lead up to the mate are all bad moves and you won’t often see that many bad moves in row.

As usual, here's the starting position of the Italian Game:

  1. e4 e5

  2. Nf3 Nc6

  3. Bc4

Italian Game starting position

  1. ... d6

This is black's first bad move. The d6-pawn now prevents the development of the dark squared bishop. Beginners often make this mistake because they want to strengthen the support on the e-pawn and use the light squared bishop to pin white's knight.

  1. Nc3 Bg4

Here's the position so far:

black bishop pin on white knight

Black pins the white knight and can decide to put more pressure by bringing the knight to d4 next.

  1. h3

White attempts to push the bishop back. In this position, moving the bishop back to e6 would be best for black. But most beginners would want to maintain the pin on the knight.

  1. ... Bh5

Black moves back but continues pinning the knight. This is where white attempts to end the game by giving up the queen.

  1. Nxe5

Here's the current position:

knight captures to trick black

  1. ... Bxd1

Black goes for the queen without seeing white's plan.

  1. Bxf7+ Ke7

  2. Nd5#

The game ends in eight moves.

This is not a checkmate pattern you'll see often, but it's important to understand how it works. Positions like this can appear at any time, so you should focus more on understanding why the pieces were moved to certain squares instead of memorizing the lines.

I know I’ve mentioned this before, but it's crucial to repeat it here because if you try to use the Legal's Mate as your main strategy from the beginning of the game, then you'll most likely encounter difficulties.

Here’s a replay of the move, along with the notations:

replay of moves

  1. e4 e5

  2. Nf3 Nc6

  3. Bc4 d6

  4. Nc3 Bg4

  5. h3 Bh5

  6. Nxe5 Bxd1

  7. Bxf7+ Ke7

  8. Nd5#

Game #4

This particular trap is one that many beginners fall for. The aim is to allow your opponent to think they're getting a free pawn, but then they either lose the game or a minor piece.

  1. e4 e5

  2. Nf3 Nc6

  3. Bc4 Bc5

  4. c3 Nf6

  5. d4 Bb6

In this case, black decides not to capture the d-pawn. That move gives white an advantage in the opening, because it can start attacking with the pawns in the center. Here's the current position:

black bishop moves away from center and avoids trading pawns

  1. dxe5

This move is where most beginner players mess up. They assume that the e4-pawn is up for grabs. The moment black captures that pawn, then the knight will be trapped. But it's not just that. Here:

  1. ... Nxe4

  2. Qd5

The queen move threatens a checkmate on f7 if black tries to saves the knight. There is really nowhere for that knight to go, so you're better off saving your king with 7. ...Qe7 if you're playing as black in this position.

Here's a replay of the moves, along with the notations:

replay of moves

  1. e4 e5

  2. Nf3 Nc6

  3. Bc4 Bc5

  4. c3 Nf6

  5. d4 Bb6

  6. dxe5 Nxe4

  7. Qd5

Game #5 - The Fried Liver Attack

The Fried Liver Attack is one of the most common tricks played by beginners. Many amateur players fall for this trick because it creates tension at the beginning of the game.

Here's what the position of the Fried Liver Attack looks like:

  1. e4 e5

  2. Nf3 Nc6

  3. Bc4 Nf6

  4. Ng5

The Fried Liver Attack starting position

The most commonly played move here is d5. If you play anything else as black, then 5. Nxf7 will fork the queen and the rook.

  1. … d5

And we have this position:

black plays d5 to block the white bishop

  1. exd5 Nxd5

The 5. …Nxd5 play is one I wouldn’t recommend for most beginners playing as black. It can lead to some complicated situations.

  1. Nxf7

Now black has no option other than to capture the f7-knight, which now prevents the king from castling later in the game. If black ignores the knight, then it’ll lose either its queen or rook.

  1. … Kxf7

  2. Qf3+

The problem now is that the king is being forced to move closer to the center of the board and protect the knight on d5. Remember, one of the opening principles in chess is to castle your king early, but black can no longer do that.

If black decides to move the king backwards, let’s say 7. …Kg8, then the game will end in three moves: Bxd5+ Qxd5 9. Qxd5+ Be6 10. Qxe6#. If black moves to e8 instead, then white can capture the knight on d5 and black still wouldn’t be able to castle.

  1. … Ke6

This is not a completely losing position for black, but it’ll be easier for white to put more pressure on the king, and if black doesn’t play very well, the game could end. With the king in the center, white can add more pieces to the attack:

  1. Nc3

The knight now threatens the black knight as well.

  1. … Nb4

  2. O-O c6

Here’s the current position:

black plays c6 to add support for the d5-knight

As you can see, white has more advantage: the black king can no longer castle and is close to the center of the board. The white king has castled and is safe, and white can focus on developing its pieces while black has to find a way to prevent a checkmate or losing the knights.

It’s still possible for black to win in the situation, but this can become very complicated, especially for beginners.

Here’s a replay of the moves, along with the notations:

replay of moves

  1. e4 e5

  2. Nf3 Nc6

  3. Bc4 Nf6

  4. Ng5 d5

  5. exd5 Nxd5

  6. Nxf7 Kxf7

  7. Qf3+ Ke6

  8. Nc3 Nb4

  9. O-O c6

Game #6 - Anti-Fried Liver Defence

From our last game, here’s the setup for the Fried Liver Attack:

  1. e4 e5

  2. Nf3 Nc6

  3. Bc4 Nf6

  4. Ng5

Fried Liver Attack starting position

Since many beginners struggle with the tension created from the Fried Liver Attack, they try to avoid it completely from the beginning of the game. So, some might play h6 as their third move to prevent the white knight from moving to the g5 square. That is:

  1. e4 e5

  2. Nf3 Nc6

  3. Bc4 h6

Which leads to this position:

Anti-Fried Liver Defence starting position

  1. d4 exd4

  2. Nxd4

This is where white sets the trap. Black should continue developing minor pieces and castle the king. A move like 5. ...Nf6 would work for black. But some people may want to double the attack on the d4-knight in order to push it back:

  1. ... Bc5

black blunders by moving the bishop to c5

  1. Bxf7+ Kxf7

  2. Qh5+ Kf8

  3. Qxc5+

With these moves, black no longer has the option of castling and the kingside looks weaker.

Here's a replay and the notations:

replay of moves

  1. e4 e5

  2. Nf3 Nc6

  3. Bc4 h6

  4. d4 exd4

  5. Nxd4 Bc5

  6. Bxf7+ Kxf7

  7. Qh5+ Kf8

  8. Qxc5+

Conclusion

This handbook showed you some of the most common beginner traps for the Italian Game. Although we saw most of the traps from the perspective of white, it can also help you defend against them when playing as black.

Opening moves in chess can be quite tricky. You may decide to stick with opening principles by developing your pieces, trying to control the center, and castling early. But, along the way, you may miss obvious mistakes and fall for your opponent’s traps.

You shouldn’t learn chess openings in order to replicate everything you see in various courses. Instead, you should try and understand why certain moves were made and their outcome. That way, you can improve your tactics and strategy and be able to recognize similar positions in other games.

I hope this handbook has been helpful for you on your chess journey. You can find me on Lichess @ IHECHIKARA.

You can watch the video version of this handbook here.

You can learn about checkmate patterns in chess here.