In smaller React projects, keeping all of your component methods in the components themselves works well. In medium-sized projects, you may find yourself wishing you could get those methods out of your components and into a “helper”. Here, I’ll show you how to use a Class (instead of exporting individual functions and variables) to organize your code.

Note: I work in React so that’s the example we’ll discuss here.

Typical refactor

In a typical refactor, you’d take a function on the component and move it to another helper.


const MyComponent = () => {
  const someFunction = () => 'Hey, I am text'
  return (


import { someFunction } from 'functionHelper.js'
const MyComponent = () => {
  return (


export const someFunction = () => 'Hey, I am text'

This example is really silly, but you see where we’re going:

  1. Take your functions and copy them over to a separate file
  2. Import them and call them as normal.

When things get complicated, though, you’ll have to pass in a bunch of stuff to those functions — objects, functions for manipulating state, and so on. Today I ran into a problem where I wanted to extract three functions out of a component and they all required the same inputs (a resource and a function to update the resource). There’s got to be a better way…

Refactoring with a class

I made a big demo for this post. You can see the code on Github. The initial commit shows all of the functionality inside the main component (App.js) and the subsequent commits refactor the code to use a class.


You can run this yourself and do whatever you want to it. Remember to yarn install.

We start with a component that “fetches” an object (mimicking the way we might do this from an API) with certain attributes on it: repeat (number of boxes), side (height and width), text, color. We then have a number of ways we manipulate the view — changing the color, updating the text, and so on. After each change, we display a message.

For instance, here’s our change width and height method:

changeSide = side => {
  const obj = {...this.state.obj, side}
  this.setState({ message: `You changed the sides to ${side} pixels!` });

We might have a number of other methods that require similar actions — or perhaps very different methods. We might start thinking about extracting this code to a helper. Then we would create a different method to call the setState action and we’d have to pass it, this.fetchObject, the object in state, and the side we are getting as an argument to the method. If we have several similar methods, that’s a whole lot of passing parameters and maybe it’s not actually that helpful (or readable).

Instead we can use a class, complete with a constructor method:

export default class ObjectManipulator {
  constructor( { object, fetchObject, markResettable, updateMessage, updateStateValue } ) {
    this.fetchObject = fetchObject;
    this.markResettable = markResettable;
    this.updateMessage = updateMessage;
    this.updateStateValue = updateStateValue;

  changeSide = ( object, side ) => {
    const newObject = { ...object, side };
    this.updateMessage(`You changed the sides to ${side} pixels!`);
    this.updateStateValue('side', side);

This allows us to create an object whose functions we may call inside of our main component:

const manipulator = new ObjectManipulator({
  fetchObject: this.fetchObject,
  markResettable: this.markResettable,
  updateMessage: this.updateMessage,
  updateStateValue: this.updateStateValue,

This creates an object manipulator — an instance of our ObjectManipulator class. When we call manipulator.changeSide(object, '800') it will run the changeSide method we define above. There’s no need to pass in updateMessage or any of the other methods — we pick them up from the constructor, when we created the instance.

You can imagine that this becomes really useful if we have a lot of these methods to deal with. In my case, I needed to call .then(res => myFunction(res) after everything I was trying to extract. Defining myFunction on the class instance instead of passing it to each function saved me a lot of code.

Keeping everything organized

This method of organization can be really helpful to keep everything in its place. For instance, I have an array of colors that I map over to get the color buttons you see in the example. By moving this constant into the ObjectManipulator, I can make sure it doesn’t clash with any other colors in the rest of my app:

export default class ObjectManipulator {

  colors = ['blue', 'red', 'orange', 'aquamarine', 'green', 'gray', 'magenta'];

I can use manipulator.colors to grab the right colors for this page, whereas there might be a global colors constant that is used for something else.


Good old Mozilla Class docs